Enforcers — Overview & Grades
Enforcers are named characters (100+) who lead your associates into battle and provide passive buffs. Unlike gacha games, you unlock them predictably through Campaign tokens and events — slower, but you can plan around it.
The one rule that matters most
Section titled “The one rule that matters most”Max fewer enforcers, not many. Most of an enforcer’s value arrives in the Elite → Grand range. Four maxed enforcers beat ten half-built ones in every meaningful fight.
This is why focusing one crew type early is correct: you funnel a limited token/material stream into the same core instead of diluting it across the roster.
Grade ladder
Section titled “Grade ladder”Enforcers climb five grades, each with multiple levels:
Plain (gray) → Simple (green) → Rare (blue) → Elite (purple) → Grand (golden)- Advancing a grade requires all 6 gear slots filled and the grade’s levels maxed.
- Grade materials: Cuffs (handcuffs), Shackles, Liquor. These are a top gold-bar sink after VIP — see Gold ROI Ladder.
- Higher grade = new skills and a larger associate crew size (the enforcer leads more troops).
Skills: passive vs combat
Section titled “Skills: passive vs combat”| Skill type | When it applies |
|---|---|
| Development / passive buffs (e.g. resource production) | Just by owning the enforcer — no lineup needed. |
| Combat buffs (crew ATK/DEF/HP, trap buffs) | Only when the enforcer is in the active lineup / stationed. |
| Battle skills (finisher abilities, Campaign) | Activated when the power bar fills. |
This distinction matters: some enforcers are worth owning purely for their development buff even if they never fight.
Acquiring stamina (to grade up)
Section titled “Acquiring stamina (to grade up)”- F2P: the Sweep feature returns ~2–3 stamina per stamina spent — slow but free.
- Paid: daily stamina packs; VIP 14 unlocks effectively unlimited daily stamina. Taking a fully-paid enforcer to Grand can run on the order of ~$600–1,000.
Enforcers to skip
Section titled “Enforcers to skip”These are commonly flagged as having no useful battle skills — don’t sink combat resources into them: Lupo, White Dove, Jade, Nioh, Bone Crusher, Mantis, Black Hawk. (Some still have niche development/event uses — e.g. Nioh in Kingpin raids.)
Next: see the Tier List for who to invest in, and Recommended Lineups for ready-made squads.