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Troops & Counters

Associates come in types that counter each other. This triangle is why scouting matters and why mono-crew vs 3-3-3 is a real decision.

TypeStrong vsWeak vs
BruisersHitmen, Mortar CarsBikers
HitmenBikers, Mortar CarsBruisers
BikersBruisersHitmen
Mortar CarsSpecialized (walls/siege)Direct counters

Simplified: Bruiser > Hitman > Biker > Bruiser, with Mortar Cars as a specialized siege type.

  • Early game: T1–T2 carry you.
  • Mid game: T3–T4 are required for turf expansion and competitive PvP.
  • Higher tiers unlock through Investment Center research — prioritize tier unlocks before economy branches (see Research).
  • Stats (ATK/DEF/HP, speed, load) scale by tier and type.

Train at the Training Centre; higher tiers cost more resources and time — which is also why they’re worth more event points (see Event Point Efficiency).

  • Know the enemy comp (scouted): send the mono crew that counters it for maximum damage.
  • Blind / defending: send 3-3-3 so no single counter wrecks you.
  • The “10 T3 off-type + rest T4 main-type” pattern in Recommended Lineups uses cheap off-types to soak the enemy’s counter units first.