Underboss & Formations
Two rules govern every lineup in the game. Get these wrong and you waste skill slots and weapon bonuses no matter how good your enforcers are.
Rule 1: The Underboss must be a different crew type
Section titled “Rule 1: The Underboss must be a different crew type”A formation is 5 enforcers: your Underboss plus four others. Here’s the catch — only the first four enforcers of any given crew type contribute combat skills.
So if you run a Hitman squad (four Hitman enforcers) and also pick a Hitman Underboss, the UB becomes the “fifth Hitman” and its combat skill is wasted. Instead, pick an Underboss from a different crew type (or a flexible multi-purpose pick) so all five skill contributions count.
Run a mono-Hitman squad → use a Biker or Bruiser Underboss (or El Santo / Red Thorn / Tengu).
Rule 2: Only one crew weapon bonus per formation
Section titled “Rule 2: Only one crew weapon bonus per formation”Crew weapons grant a formation-wide bonus, but they do not stack — only one applies. The correct setup:
- Underboss carries the single crew weapon.
- The other four carry squad weapons (which buff their own squad), so nothing is wasted.
Doubling up crew weapons just throws away the duplicate.
Mono crew vs 3-3-3
Section titled “Mono crew vs 3-3-3”| Mono crew | 3-3-3 | |
|---|---|---|
| Composition | One troop type at max tier | ~⅓ Bruiser / ⅓ Hitman / ⅓ Biker |
| Enforcer buffs | Squad-specific (bigger %) | Crew-wide (applies to all) |
| Use when | You scouted and know the enemy | Blind attack or wall defense |
| Trade-off | Highest damage, but counterable | Safe average, never dominant |
The rock-paper-scissors of troops (Bruiser > Hitmen/Mortar, Hitmen > Bikers, Bikers > Bruisers — see Troops & Counters) is why mono crews are a gamble without intel and 3-3-3 is the safe blind default.
Practical workflow
Section titled “Practical workflow”- Scout the target (costs diamonds; breaks your peace shield).
- Known comp → send the mono crew that counters it, UB off-type, crew weapon on UB.
- Unknown comp or defending → send 3-3-3 with crew-wide buff enforcers.
- Keep a defensive lineup stationed at all times so you’re never farmed offline — see Wall Defense.