Recommended Lineups (Grouped Enforcers)
This is the “grouped enforcers” page: ready-made squads you can mirror. Before you copy one, internalize the two structural rules from Underboss & Formations — they matter more than the exact names:
- Underboss must be a different crew type than your other four (only the first four of a type use combat skills).
- Only one crew weapon bonus applies per formation — the UB carries the crew weapon; the other four carry squad weapons.
Squads by raid type
Section titled “Squads by raid type”Troop comps below use the common “10 + 10 + rest” pattern: a small core of T3 off-types to bait counters, with the bulk in your main type at the highest tier you have.
| Raid focus | Underboss | Support enforcers | Troop composition |
|---|---|---|---|
| Bruiser | Red Thorn or El Santo | Maestro, Lucky 7 + 2 Bruiser buffers | 10× T3 Hitmen, 10× T3 Bikers, rest T4 Bruisers |
| Hitman | Red Thorn or El Santo | Brutus, Chupacabra + 2 Hitman buffers | 10× T3 Bruisers, 10× T3 Bikers, rest T4 Hitmen |
| Biker | El Santo or Tengu | Red Thorn, Bubba + 2 Biker buffers | 10× T3 Bruisers, 10× T3 Hitmen, rest T4 Bikers |
| Mixed (3-3-3) | Bubba or Hellcat | El Santo, Tengu + 2 crew-wide buffers | ~⅓ each of Bruisers / Hitmen / Bikers |
Mono-crew vs 3-3-3 — when to use which
Section titled “Mono-crew vs 3-3-3 — when to use which”| Mono crew | 3-3-3 (balanced) | |
|---|---|---|
| Troops | One type, max tier | ~⅓ each of three types |
| Enforcer buffs | Squad-specific (50%+) | Crew-wide |
| Best when | You scouted and know the enemy comp | Blind attacks / wall defense |
| Upside | Highest peak damage | Safe average across matchups |
| Risk | Gets hard-countered if wrong | Never dominant, never disastrous |
Top players keep both ready and switch based on intel. Scout → if you know the comp, send the mono crew that beats it; if you don’t, send 3-3-3.
Gathering / farming squad
Section titled “Gathering / farming squad”Run a separate farming team from your war team. Park your weak/support enforcers and a gathering-buff pick (El Santo, Red Thorn, Tengu) on resource-tile duty so your combat squad stays healthy and stationed. As you progress (especially spending), you unlock 5–8 marches to run war + farming in parallel.