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Recommended Lineups (Grouped Enforcers)

This is the “grouped enforcers” page: ready-made squads you can mirror. Before you copy one, internalize the two structural rules from Underboss & Formations — they matter more than the exact names:

  1. Underboss must be a different crew type than your other four (only the first four of a type use combat skills).
  2. Only one crew weapon bonus applies per formation — the UB carries the crew weapon; the other four carry squad weapons.

Troop comps below use the common “10 + 10 + rest” pattern: a small core of T3 off-types to bait counters, with the bulk in your main type at the highest tier you have.

Raid focusUnderbossSupport enforcersTroop composition
BruiserRed Thorn or El SantoMaestro, Lucky 7 + 2 Bruiser buffers10× T3 Hitmen, 10× T3 Bikers, rest T4 Bruisers
HitmanRed Thorn or El SantoBrutus, Chupacabra + 2 Hitman buffers10× T3 Bruisers, 10× T3 Bikers, rest T4 Hitmen
BikerEl Santo or TenguRed Thorn, Bubba + 2 Biker buffers10× T3 Bruisers, 10× T3 Hitmen, rest T4 Bikers
Mixed (3-3-3)Bubba or HellcatEl Santo, Tengu + 2 crew-wide buffers~⅓ each of Bruisers / Hitmen / Bikers
Mono crew3-3-3 (balanced)
TroopsOne type, max tier~⅓ each of three types
Enforcer buffsSquad-specific (50%+)Crew-wide
Best whenYou scouted and know the enemy compBlind attacks / wall defense
UpsideHighest peak damageSafe average across matchups
RiskGets hard-countered if wrongNever dominant, never disastrous

Top players keep both ready and switch based on intel. Scout → if you know the comp, send the mono crew that beats it; if you don’t, send 3-3-3.

Run a separate farming team from your war team. Park your weak/support enforcers and a gathering-buff pick (El Santo, Red Thorn, Tengu) on resource-tile duty so your combat squad stays healthy and stationed. As you progress (especially spending), you unlock 5–8 marches to run war + farming in parallel.