The community talks in shorthand. Here’s what it all means.
| Term | Meaning |
|---|
| UB | Underboss — your player character; leads every formation and wall defense |
| MOD | Mansion level (e.g. “MOD 25” = Mansion 25) |
| RSS | Resources — Cash, Arms, Cargo, Metal, Diamonds |
| Influence / Might / Power | Your total account strength score |
| Enforcer | Named character who leads associates and grants buffs |
| Associate / Troop | Your trainable army units (Bruisers, Hitmen, Bikers, Mortar Cars) |
| Crew type | Bruiser / Hitman / Biker classification |
| Term | Meaning |
|---|
| Mono crew | Formation using a single troop type with squad-specific buffs |
| 3-3-3 | Balanced formation, ~⅓ of three troop types, with crew-wide buffs |
| Rally | Coordinated multi-player attack |
| Garrison | Defensive reinforcement stationed in a turf/wall |
| Station | Assigning enforcers to the wall so they actually defend |
| Scout / recon | Spend diamonds to reveal an enemy’s composition (breaks your peace shield) |
| Zeroed | Account stripped of troops/resources after a successful attack |
| KE | Kill event / “killed” — defeated units |
| Term | Meaning |
|---|
| T1–T5+ | Troop tiers (higher = stronger and worth more event points) |
| Plain → Simple → Rare → Elite → Grand | Enforcer grade ladder (Grand = “golden”) |
| Cuffs / Shackles / Liquor | Enforcer grade-advancement materials |
| Term | Meaning |
|---|
| Bubble | Hourly bonus resource pickup (~10% output, caps ~10h) |
| Upkeep | Hourly Cash salary subtracted based on army size |
| Speedup / speeder | Item that reduces build/train/research/heal time |
| Sweep | Instantly re-clear a beaten Campaign stage for rewards |
| Gated by MOD | A feature locked until the Mansion reaches a level |
| Help / helper | Faction member shaving time off your build |
| Term | Meaning |
|---|
| Gov War / Governor’s War | The flagship competitive season (see deep dive) |
| Strongest Leader | Individual scoring rounds within Gov War |
| Faction Hegemony | Faction-vs-faction map-control rounds within Gov War |
| Hell Event | Hourly (~55 min) scoring event; scales with MOD |
| Professor Event | Upgraded Hell Event after Hellcat reaches Grand |
| Kingpin | NPC boss that gifts the whole faction on defeat |
| Dead server / hostile server | Low-population vs aggressive-PvP server culture |