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Resources & Economy

ResourceProduced byUsed for
CashBankAlmost everything; also pays hourly upkeep
ArmsGunsmithTraining (esp. Hitmen), upgrades
CargoWarehouseConstruction + training material
MetalSmelterUpgrade material
DiamondsDiamond LabRarest; scouting, training-speed buffs

Production is capped by storage — upgrade storage alongside production, or you overflow and waste output.

Each building periodically spawns a bonus bubble worth ~10% of its output rate, accumulating up to ~10 hours. Collect at least daily; uncollected bubbles are lost growth.

Every hour the game subtracts an upkeep salary from your Cash based on your army size. If your Cash production can’t cover upkeep, your net income falls — and a big army on a thin economy can bleed you dry.

Balance production against army size. Don’t over-train past what your economy supports, and keep Cash buildings upgraded.

  • Building production (hourly, + bubbles)
  • Tasks / milestones — story and turf tasks pay large bundles
  • World-map resource tiles — higher-level tiles yield more, faster, with rarer mats; send most/all associates for success
  • NPC encounters & Kingpins — bonus drops

Gold speeds construction, buys VIP points, and purchases packs. Free sources include the Scavenger Hunt (2–3k early), daily logins (~50/day), and update/downtime compensation (300–500). Spend it top-down per the Gold ROI LadderVIP first, speedups never.

  • Cuffs / Shackles / Liquor — enforcer grade advancement (and Interrogation/Hostage facilities)
  • Speedups — earn from Campaign/events; don’t buy with gold